Rather than solving difficult problems with a purely computational approach, combining humans and computers can provide a means for solving problems neither could solve alone. Video games provide a compelling framework for this approach. I will describe the challenges of mapping real-world problems onto games and ways to address these challenges. As a primary example I will discuss Foldit, an online game where players help scientists understand protein shapes and functions. Foldit has had over 300,000 players over the last four years and contributed to several scientific discoveries through gameplay. I will also discuss future applications and problem domains for video games.
Tuesday, April 02, 2013
Free and open to the public