Upcoming & Recent Seminars

ECE Seminars

Distinguished Lectures
UT ECE Colloquia
Alumni Series

Focused Seminars

Center for ARiSE
Computer & Vision Research
Computer Architecture
Data Mining
Electromagnetics & Electroacoustics
Energy Systems
General
ICS
WNCG

Related Seminars

Acoustics
BME
Computer Science
IGERT
ORIE
Physics
Technology Entrepreneurship



Seminars

Seminar Detail

A Perspective on GPU Computing

Computer Architecture Seminar Series

Tuesday, May 1, 2012

3:30 PM
ACE 2.302, Avaya Auditorium

Dr. Michael Shebanow

Principal Research Scientist
NVIDIA

Abstract

GPUs have fundamentally changed the playing field of high performance computing. Starting out as devices intended only for the display of 3D images, GPUs are now used as supercomputers – attached processors used to accelerate computationally intensive applications. In this talk, using NVIDA GPUs as a basis, I’ll provide a brief history of the GPU, the evolution of GPUs into computing devices, understanding their performance characteristics, and the challenges that lie in attaining high performance from these devices.

Speaker Biography

Michael Shebanow joined NVIDIA in 2003. While at NVIDIA, he has worked on the Tesla product family (G80, GeForce 68xx series) and was one of the architects of the Fermi (GF100) family, managing the shader processor architecture team (covered 5 blocks including the SM & L1). After Fermi, he worked in the research group investigating next generation graphics and unified programming models for GPUs. Currently, he is an architect working on the Denver ARM core project. Prior to NVIDIA, he has managed the development of a number of processors in multiple architecture families (x86-32, x86-64, SPARC v9, 68k, m88k), and was a representative representing Motorola in the Power PC architecture definition committee. While a graduate student at UC Berkeley, he was one of the original members of the HPS research team (superscalar, dynamically scheduled processor architectures) (started 1984). Dr. Shebanow holds 30 patents in graphics, processor design, and disk controller areas.