09/05/10
Multicarrier equalization. Orthogonal Frequency Division Multiplexing (OFDM) forms each symbol via an inverse fast Fourier transform (FFT). The symbol is periodically extended by copying the last few samples to the front of the symbol. The receiver often applies a channel shortening filter to reduce the effective channel impulse response to be no longer than the cyclic prefix. This allows frequency equalization to be performed in the FFT domain to reduce complexity. In ADSL, a channel shortening filter can increase the bit rate by 16x over not using one, for the same bit error rate. For ADSL, we developed the first channel shortening training method that maximizes a measure of bit rate and is realizable in real-time fixed-point software. Our algorithm doubled bit rate over the best training method at the time and only required a change of software in existing receivers. We also developed a dual-path channel shortening structure, which increased bit rate by another 20%. Here is more information about the project:
Multi-channel multicarrier communications testbed. We designed and implemented a testbed to empower designers to evaluate and visualize tradeoffs in communication performance vs. implementation complexity at the system level. The testbed uses a type of OFDM known as discrete multitone (DMT) modulation as found in ADSL systems, and has two transmitters and two receivers. The 2x2 DMT testbed can execute in real time using National Instruments embedded hardware over physical cables, or on the PC using cable models. Baseband processing for the physical and medium access control layers is in C++ and runs on an embedded x86 dual-core processor. The baseband code contains multiple algorithms for each of the following structures: peak-to-average power ratio reduction, echo cancellation, equalization, bit allocation, channel shortening, channel tracking and crosstalk cancellation. Crosstalk cancellation gives 90% of the gain in bit rate. The sponsor is retargetting the C++ code onto an embedded processor for their commercial system. Here is more information about the project:
Multiuser resource allocation. For long-term evolution of cellular and Wimax basestations, we developed the first algorithm to allocate subcarrier frequencies and power to multiple users that optimizes bit rates, has linear complexity, and is realizable in fixed-point hardware/software. These basestations transmit to all users at the same time by using a distinct subset of subcarrier frequencies for each user. The subsets are not necessarily contiguous. Optimal allocation of user subcarrier frequencies and power requires mixed-integer programming, which is computationally intractable for common scenarios (e.g. 1536 carrier frequencies and 30 users). Our algorithms are available for continuous and discrete rates, and apply to perfect or partial knowledge of channel state. Prior to our breakthrough, engineers relied on heuristics with quadratic complexity for sub-optimal resource allocation. Here is more information about the project:
Image halftoning. For color halftoning by error diffusion, we have developed a unified theoretical framework, methods to compensate for the image distortion it induces, and methods for halftone quality assessment. The framework linearizes color error diffusion by replacing the color quantizer with a matrix gain plus an additive uncorrelated noise source. We then apply linear methods to compensate for image distortion, including vector-valued prefiltering to invert the signal transfer function and vector-valued adaptive filtering to reduce the visibility of color quantization noise. We compensate for false textures in the halftone (i.e. textures that are not visible in the original) by replacing the quantizer with a lookup table that flips the outcome near threshold values. All compensation methods have low enough complexity to be incorporated into a commercial printer or display driver. Here is more information about the project:
Video halftoning. For grayscale video halftoning, we have developed methods for assessing visual quality and compensating for temporal artifacts. We assess and compensate two key perceived temporal artifacts of dirty window effect and flicker that arise when displaying video halftones at 30 frames/s or less. At these rates, flicker between successive halftone frames will correspond to temporal frequencies at which the human visual system is sensitive. The primary application is displaying video on handheld devices. Here is more information about the project:
Scalable software framework. We realize high-throughput, scalable software on multicore processors by extending the Process Network (PN) model of computation. A PN program is represented as a directed graph, in which nodes are concurrent processes and edges are first-in first-out queues. Nodes map to threads. PN guarantees predictability of results regardless of the rates or order in which processes execute. Thus, correctness of a program does not depend on the use of explicit synchronization mechanisms, such as mutual exclusion. In PN, a queue could grow without bound. Our Computational PN (CPN) framework schedules programs in bounded memory when possible. To increase throughput, CPN decouples input/output management in the queues from computation in the nodes. C++ programs in our CPN framework automatically scale to multiple cores via thread scheduling by an operating system, such as Linux. The same CPN program can run on a single core or multiple cores, without any change to the code. Case studies include a 3-D beamformer. Here is more information about the project:
Mail comments about this page to bevans@ece.utexas.edu.